A new patch is now live! What changes are coming with version 220.127.116.11.?
This update is available from your After-H launcher.
– User Accounts vs Arcade Accounts –
After-H is coming soon on Steam and Viveport! From now on, players will need to create their own After-H accounts to play. This account will save their preferences and experience.
Arcades will also have accounts, only these will benefit from special features. For example all the content will be directly unlocked. F2P players will also be able to login to their personal accounts in arcades and keep earning XP.
– Quickmatch –
Players can now use the Quickmatch option to join a game within few seconds. How does it work? The system selects the best game to match you with according to several settings (number of players, time remaining, ping…). Be careful, the games joined by Quickmatch will always be from the Public Hall.
– Tutorial –
Players can now access the Tutorial from the main menu. This tutorial is a step by step guide which can be completed in 5 minutes. It will help players understand the basics of After-H:
- Hold your weapon
- Change weapon
- Ingame menu
– Crossplay –
Steam and Arcade versions will be able to play together on Public servers !
Contact us if you want access to a dedicated lobby for your arcade(s).
– FX Rework –
We reworked our FX for :
- Back reactors
- Dust on steps
– Impacts –
Impacts now follow the target
– OBS Mode –
- Transparency shader improvement
- Kill Feed is back!
– Performances auto-setting –
Graphic quality will now adapt to your computer graphic card. If your graphic card is not recognized by our system, it will setup to LOW quality automatically. You can change this option in the Settings. We will add more graphic cards to our detection system in the future.
–Weapon and Item Interferences–
Players won’t be able to fire if their weapon or their arm holding the weapon crosses an object such as a wall
– Collisions fix –
We removed collisions between characters which created weird situations in close combat.
- Weapons block damage: Weapons are now considered as a body part. They take the same damage as an arm.
- Secondary hand snap and reload: Secondary hand snaps more effectively if you reload fast.
- Calibration in the Waiting Room: You can now re-calibrate your size in the waiting room correctly.
We hope you’ll like these changes! Don’t hesitate to share your feedback with us.